A cybersecurity company hired by the corporations. It wants the file to return it intact to its owner — and prove it is the most capable in the industry.

Four factions are inside the same network, after the same file. Each wants something different from it. None of them knew about the others.
Lose one node, and a chain reaction follows.
A turn-based strategy game set in cyberspace, where the fight is over secret information and the resource is computing power.
You don’t build with a click: everything travels over the network. And when a node goes down, its whole subnet goes down with it.
- 01Everything travels over the networkTo install a unit, you send a packet: pick a heading and a TTL from a node you already own. Sending is a skill, and it can fail.
- 02A network with a rootEvery unit stays linked to the node that sent it by an open session. Your network is a tree rooted at your Implant.
- 03Chain reactionLose a node and everything that could only be reached through it goes offline: the whole subnet.
- 04Four factions, four agendasMeridian, DATA-K, Bureau 9 and Unsigned want the same file, but each has a different fate in mind for it.
Four factions. One file. None knew about the others.
A data cartel operating in the shadows of the corporations. It wants the file to sell it to the highest bidder.
The military force of what is left of a state. It wants the file under the state's control, and no one else's.
A leaderless collective. It wants the file to publish it, open and accessible to everyone.
Still under construction.
No date yet. When the Steam page opens, it will show up here.


















